World

Landmoor

The world is broken and doomed to repeat the failures of the past.

The powerful race known as the Shae have forgotten their heritage and have chosen isolation and withdrawn into themselves to protect their society from the impure humans they chose to co-exist with after an ancient calamity.

Now within the human kingdoms, an evil has risen from the shadows that threatens all the kingdoms and it has laid claim to a lost magic that can heal any wound or destroy anything living. Civilizations will collide as everyone seeks to control this magic known as the Everoot when it’s discovered in a distant castle called Landmoor.

Locations in Landmoor

CHARACTER ARCHETYPES

Magic & Lore

There are two forms of magic: Life magic and Earth magic.

As with any magic, both can be harnessed in positive, legitimate ways, or forbidden ways. A Druid-priest, for example, can willingly offer up some of his own life magic to restore someone else to health. The act drains them. Others can steal the Life magic from a victim and increase their own lifespan by decades. Such a use would be Forbidden. Even the magic of the Earth can be drawn upon and used to create magical wonders. But if too much is withdrawn, the land begins to sicken and die.

There are some, like the Sorian, who harness magic into orbs of power called Firekin. But the greatest magic, it is said, comes from the Mages of Safehome who have created a magical artifact which can defeat any other magic. But at what cost to the user?

Cast of Characters

GLOSSARY